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View Poll Results: Should Rage Quiters in Random Arenas Be Punished?
Yes 183 61.20%
No 94 31.44%
Not Sure 12 4.01%
What are Random Arenas? 10 3.34%
Voters: 299. This poll is closed

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Old Feb 17, 2007, 02:54 AM // 02:54   #61
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Quote:
Originally Posted by Chewbacca Defense
Sorry, but that's taking it out of context. I'm trying to say punishing people will not solve anything.

Guildwars on the other hand is a game. The seriousness of this is that when you log off, you are returned to reality in which your decisions will affect life.

Punishment in a game, will only affect the general gaming population negatively. I say that because I've worked at a game company that has punished users for doing something and seen a drop in profits due to that.

Whereas the opposite works great which is to promote not doing something.

Reward for not doing something > Punishing people for doing something

This applies in general to a gaming community and can be applied to larger things in life such as running a country and raising a family. Examples, would be promoting tax deductions for taking public transit in Canada versus outlawing of driving SUV's.

For the sake of younger people that may read this:
Guild Wars is not equal to Drinking and driving.
Maybe i did over simplify... alot, but that is my point, so many ppl defending these actions....

How can you reward someone for doing what is expected and not doing what is wrong? ya, new title, i didnt quit 50 games in a row!!! go me... like saying you haven't been arrested this year, here is a check for 100$.....


My view is punish them, anet punishes scammers, real money for gw gold traders, ppl for using inappropriate names, harsh threatening language.
They punish people who affect the game economy and the game play of other players... is people who quit at start of RA not effecting other players?

And what are you saying? If we punish people for rage quitting or leaving at very start of match, that anet is going to loose money? i feel the opposite if anything.... for 1. If someone doesn't buy the next expansion cause all they did was quit in the arenas, and now they cant just quit in arenas on a new class of charicter... that person has got bigger issues, and 2. if anything, more ppl will be doing RAs, so anet will make more moeny cause that is 1 more thing ppl can do, without hassle of all the quiters...

And that is my point, what applies in real life can apply in gaming community... better example, steal a candy from store... not a big deal? why punish shoplifters then.... it was just 50 cents of the store owners money.... i mean really... just like u guys say... were only dealing with 1 or 2 mins of someones game time for each team of 3 cause of rage quitter and all... who cares if 1/4 or more games have rage quiters, its expected right? how bout, if all the stores just give out candy bars for free, that would fix the problem of ppl stealing them right?!? wow, what a concept, lets not punish the ppl causeing problems, lets give them an easier path, and jack up all the other prices in store... just like not punish them, make everyone else deal with it by suffering in other ways for their wrong doings...

Last edited by max gladius; Feb 17, 2007 at 02:59 AM // 02:59..
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Old Feb 17, 2007, 03:46 AM // 03:46   #62
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Let me be the Devil's Advocate here.

Leaving is always perfectly fine.

A computer game is a completele free choice, you are not bound to play, because other people want you to. Your entertainment is the only reason to play. Besides, do you know how frustrating it is to run after a runner for 5 mins?

I don't know about you, you may have different goals than me, but when I play RA, it is for the main reason of either gaining faction for an unlock, winning, getting a gladiator point or any combination of beforementioned. Losing is in no way fun. Which brings many of us to the conclussion, leave, get a new team, a new chance for at least half-brained people.
Besides, if you're not playing to win, you shouldn't care whether I leave or not.
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Old Feb 17, 2007, 03:54 AM // 03:54   #63
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How about you punish the Heal Party bots instead.
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Old Mar 12, 2007, 06:50 PM // 18:50   #64
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^^ heal party bots do usually get punished in the long run when their account get locked or such
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Old Mar 12, 2007, 07:14 PM // 19:14   #65
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Simple... make it so they can't map out? So instead of raging, they might as well attempt. Otherwise they need to restart GW entirely. The people who wanna leave, leave. The people who rage... get pwned.
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Old Mar 12, 2007, 07:43 PM // 19:43   #66
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How about this suggestion, stop awarding gladiator points in RA. You can win many battles without a monk, even against a team with a monk, as well as having stuff like a mending wammo on your side, but a 10-point streak that way is unlikely. So when people farming glad points see that, they ragequit. The 10-point streaks in RA are largely the luck of getting a good build together anyway, doing that in TA is a better test of actual skill.
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Old Mar 12, 2007, 07:44 PM // 19:44   #67
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i hate the idea, it annoys the hell out of me when they leave but theres also many legitimate reasons to leave, and i dont see why i should be punished because one person on my team wants to run about the map for 15mins - 3 hours (yes.. 3 hours, i know someone who was that stubborn when met with a runner)

yea a lot of the reasons for leaving mean u wouldnt be playing for a while anyway but, say your in a match, no one has rez left and its blatently gonna end in a loss, why should u be stuck into watchin the whole thing instead of leaving?
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Old Mar 12, 2007, 08:56 PM // 20:56   #68
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I dont see whats the problem in punshing for 5 minutes someone who left before gates open. wouldnt hurt anyone.
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Old Mar 12, 2007, 08:57 PM // 20:57   #69
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/not signed - freedom of choice, nuff said.
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Old Mar 12, 2007, 08:58 PM // 20:58   #70
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Punishing quiters has been suggested many times. Its not going to happen.....

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Old Mar 20, 2007, 11:29 PM // 23:29   #71
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updated with poll.... plz read posting comment before replying
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Old Mar 21, 2007, 01:59 AM // 01:59   #72
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/signed

This morning I had not 1, not 2, not 3, not 4,.../catchbreath....but 5 groups in a row START with 3 people in it because some jerk decided that we:

A.) Didn't have a monk, therefore it's impossible to win right?(most of my glad points came from groups without monks in them btw.)
B.) Was trying to sync with one of their friends.

I enjoy playing RA for fun. I take it serious enough to want to win. What RA becomes when you're shorthanded for 5 GAMES IN A ROW, is not fun. You go to RA because it's known as RANDOM arenas. Don't go there if you're going to leave because the random team you've been dealt may potentially suck. Try them ffs. If you want an organized team, go to TA. That's what it's there for.
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Old Mar 21, 2007, 02:25 AM // 02:25   #73
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Quote:
Originally Posted by Jecht Scye
/signed

This morning I had not 1, not 2, not 3, not 4,.../catchbreath....but 5 groups in a row START with 3 people in it because some jerk decided that we:

A.) Didn't have a monk, therefore it's impossible to win right?(most of my glad points came from groups without monks in them btw.)
B.) Was trying to sync with one of their friends.
Well that can't beat when I started 12 matches in a row shorthanded in International District RA during the lucky weekend. Made me really mad and I wasted a lot of my time.

Realistically speaking, though, there is no viable way to punish leaving because, well sometimes, leaving is the right choice. I don't do it, I leave after the 1st round is over, but sometimes you have to. Except when there is a leaver before me, I just follow and start over when that happens.

On another note, I'm not entirely sure why RA is regarded as complete trash. I understand that 75% of the players are just bad, but there is a substantial number of good players that pose quite a challenge. Monking, playing warrior, etc...you never know what crazy stuff the other team is going to throw at you, and have to be ready for anything, which constitutes skill in my opinion.

EDIT: My opinion might be just because the 5 minute + battles are much more memorable, exciting, and worthwhile than plowing in 30 seconds.
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Old Mar 21, 2007, 03:32 AM // 03:32   #74
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I don't do much pvp, but I do understand how this could be a problem.
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Old Mar 21, 2007, 04:59 AM // 04:59   #75
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I think that maybe we should be looking at this from another perspective – Motivation. Why do people play RA?

1) TA is empty and they want to pvp / They are having trouble getting into a group in TA / They just want to jump into battle quick
2) They are new players and just learning about pvp
3) They want to test out a build
4) They are farming ‘scrubs’ to unlock faction or farm glad-points
5) They are farming ‘scrubs’ to win to feel superior
6) They want to play and have fun (and unlock faction and get glads in the way intended)

There’s quit a few competing issues here, and I don’t think something as simple as imposing a penalty will work effectively for the reasons people have mentioned above. It might be that the best way to remove the problems in RA is, effectively, to remove RA.

Maybe there could be a way to combine TA and RA into just one arena. If you wanted to spend the time setting up your group you could use the party search or chat functions. If you just want to jump into battle, you hit a ‘Find a party for me’ button and enter battle with a random group (same as RA works). This could help solve issue #1.

To solve the other issues, perhaps, we could have three different ‘districts’, one for beginner (1), intermediate (2), and expert (3) level players. Each player would be assigned a proficiency score (based on faction, rank, glad-points or something). Any player could play in any district, however, a level 3 competing in the level 1 district would get less faction and no glad-points. Similarly, a level 1 competing in the level 2 district would get more faction (and be able to get glads).

I’m thinking the scoring for faction could be something to the effect of adding up the levels for your team vs. the other team, inverting the ratio and raising it to the power of 1.5 as a multiplier for faction gain (or something similar in principle). So for example, if we had two teams competing:

Team 1: L1, L1, L2, L2 T = 6
Team 2: L2, L2, L2, L2 T = 8

The multiplier for faction if Team 1 would be (8/6)^1.5 and for Team 2 would be (6/8)^1.5 (i.e. Team 1 would get ~150% and Team 2 would get ~65% of the faction they would have been entitled to). Additionally, you would be able to see the skill level of your team-mates (before and during a match) and of your opponents (maybe just the cumulative total so as not to point out a weak-link) during a match.

This would still make farming available if you want to compete with the ‘scrubs’ in lower level arenas, but, at the same time would promote players who try to challenge themselves by competing at higher levels (and improve their play). This could help solve the other issues in that new players would still have a place to begin, you could still field test builds, and farming ‘easy prey’ would not pay off as much.

Soemthing like this might be more effective...
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Old Mar 21, 2007, 01:54 PM // 13:54   #76
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All I know is they have to think of something, because it's not fair to the people that actually want to play. 85% of the time I don't care if there are bad people on my team as long as they try to win. If I see a wammo with mending I get a chuckle, but I don't want him to leave before the match.

Maybe turning off the map option until 1 minute in the match would work. Whatever way you do it, I want to be able to play with a full team ffs.
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Old Mar 21, 2007, 02:35 PM // 14:35   #77
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Imo RA is very big part of GW overall and has many regular players (made many friends there) but atm it needs somekinda way to prevent ragers from quitting before the fight starts, its not funny to load up the game only to see 3 grayed out names on your team, and if your whole team agrees that you have no chance you could simply /resign anyway (thats what I do when the team looks hopeless, but noone leaves).

I think if you leave before 30-60s has passed you hit a 2-5min cooling period before you can enter again.

This way if you do gotta leave to answer the door, put out the fire in kitchen, or go pick up ye kids from school, or answer that GvG call that never happens, it doest 'punish' you since the time it takes to finish all those takes more then the few minutes of 'Rage cooldown' you got when you left the game.

/Signed for somekinda punishment, altho taking away earned faction or glad points etc. aint a good way to do it, since it might hurt ppl with legimate reasons to leave.
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Old Mar 21, 2007, 04:16 PM // 16:16   #78
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/notsigned
I are areas that are...RANDOM!!!
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Old Mar 22, 2007, 05:13 PM // 17:13   #79
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/signed

I find it funny, how lower lvl arenas don't have this problem, very few rage quitters there... yet the lvl 20 arenas do...

I had a guildy go 31 wins in a row from RA, and so many people say you never get gladiator points there, maybe they need to consider their builds...
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Old Mar 22, 2007, 08:21 PM // 20:21   #80
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/Not signed rune of superior thisideasucks

The chance of people quitting is the chance you take when you play Random Arena. There are a helluva lot of reasons to quit in RA other than err7 - wouldn't you quit if you ended up on a team with three tanking A/Ws?
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